Foley Artist Resume examples & templates

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Copyable Foley Artist Resume examples

It's 4:27 AM when Mia Winters crunches through fresh snow in her studio. Except it's actually July, and she's stepping on a tray of cornstarch. In an hour, she'll be crushing celery stalks against a wooden board for a fight scene, then submerging watermelons in a tank for an underwater sequence. As a Foley Artist for Pinewood Studios, Mia creates the everyday sounds that make fictional worlds feel real – footsteps, clothing rustles, door slams, and countless subtle audio textures that viewers rarely consciously notice but would instantly miss.

The Foley industry has seen remarkable shifts since streaming platforms increased original content production by 86% between 2019-2023. Traditional stage work now blends with digital sound libraries and specialized recording techniques. While many aspects of film production have moved toward automation, Foley remains stubbornly human – requiring an artist's intuition to match sound with movement. Studios typically employ 2-3 Foley artists who collaborate closely with sound designers and editors. With virtual reality and immersive audio formats gaining traction, Foley artists who can create 360° soundscapes will find themselves at the forefront of an evolving craft that bridges century-old techniques with tomorrow's listening experiences.

Junior Foley Artist Resume Example

Zoe Marconi

Los Angeles, CA | (323) 555-0178 | zoe.marconi@email.com | linkedin.com/in/zoemarconi

Junior Foley Artist with film school training and 1+ year hands-on experience creating custom sound effects for indie productions and student films. Quick learner with a growing personal prop collection and strong understanding of timing/sync. Passionate about enhancing storytelling through sound, with background in audio engineering and music production.

EXPERIENCE

Junior Foley Artist – SoundCraft Studios, Los Angeles, CA (Jan 2023 – Present)

  • Perform and record footsteps, cloth movements and prop handling for 6+ short films and 2 indie feature productions
  • Built personal collection of 75+ everyday objects for creating unique sound effects
  • Collaborate with sound designers to match audio aesthetic for specific project requirements
  • Manage ProTools sessions for recording and basic editing of Foley tracks before handoff

Foley Assistant – Wavefront Audio, Burbank, CA (Aug 2022 – Dec 2022)

  • Supported lead Foley artist during recording sessions for TV commercial work and animation projects
  • Prepared studio and organized props before sessions, saving approximately 45 minutes of setup time daily
  • Maintained equipment including microphones, surfaces and recording gear
  • Learned proper mic placement techniques for capturing different textures and movements

Sound Intern – Film Department, UCLA, Los Angeles, CA (Sept 2021 – June 2022)

  • Assisted student filmmakers with location sound recording and post-production
  • Created basic Foley effects for 4 student short films, including footsteps and props
  • Operated boom mic during on-location shoots
  • Learned fundamentals of audio sync and dialogue editing

EDUCATION

Bachelor of Arts in Film Production – UCLA School of Theater, Film and Television (2021)

  • Specialization: Sound Design
  • Relevant coursework: Audio Post-Production, Sound for Visual Media, Foley Artistry
  • Senior Project: Created complete sound design package for 15-minute thesis film

Certificate in Audio Engineering – Recording Connection, Los Angeles (2022)

  • 6-month apprenticeship program focusing on studio recording techniques

SKILLS

  • Foley Performance (footsteps, cloth, props)
  • Pro Tools
  • Studio Microphone Techniques
  • Sound Editing
  • Prop Collection & Management
  • Audio Sync
  • Sound Effects Library Management
  • Adobe Audition
  • Basic Sound Mixing
  • Timing & Cue Reading

PROJECTS

“The Forgotten Door” – Independent Feature Film (2023)

  • Created Foley for key scenes including rain sequences and footsteps in various environments

“Neon Dreams” – UCLA Student Film (2022)

  • Full Foley work for award-winning 12-minute sci-fi short
  • Film won Best Sound at UCLA Student Film Festival

Mid-level Foley Artist Resume Example

MARCUS BENNETT

Los Angeles, CA | (213) 555-7821 | mbennett.foley@gmail.com | linkedin.com/in/marcusbennett-foley

Creative Foley artist with 5+ years crafting immersive soundscapes for film, television, and video games. Known for innovative problem-solving and quick turnaround on tight deadlines. Experienced with ProTools, field recording, and prop manipulation. Collaborated on 20+ productions including an indie horror film that won “Best Sound Design” at the Austin Film Festival.

EXPERIENCE

Lead Foley Artist – SoundCraft Studios, Los Angeles, CA | March 2021 – Present

  • Create and record custom sound effects for 6-8 projects monthly, including feature films, TV shows, and commercials
  • Built a library of 1,400+ original sound effects used across multiple productions, saving the studio approximately $4,300 in licensing fees
  • Collaborate with sound designers and directors to match creative vision while meeting tight post-production deadlines
  • Trained and mentored 2 junior Foley artists who now work independently on smaller projects
  • Upgraded studio’s Foley pit with new surfaces, improving recording quality and reducing post-processing time by 27%

Foley Artist – Resonance Audio, Burbank, CA | August 2019 – February 2021

  • Recorded footsteps, clothing movements, and props for 12 feature films and 3 TV series
  • Collaborated with a team of 4 sound designers to create comprehensive audio landscapes for horror and action genres
  • Worked directly with director on indie horror film “Nightshade” to craft unique creature sounds using unconventional materials (won “Best Sound Design” at Austin Film Festival)
  • Reduced recording time by 18% through improved pre-session preparation techniques

Foley Assistant – Pacific Sound Works, San Diego, CA | May 2018 – July 2019

  • Assisted lead Foley artist with setup, recording, and breakdown of daily sessions
  • Maintained and organized prop inventory of 500+ items, implementing a color-coded system still in use today
  • Recorded basic Foley elements for 4 animated shorts and 2 indie games
  • Helped build and customize a new Foley pit with 6 distinct surface areas

EDUCATION

Bachelor of Arts in Sound Design – California Institute of the Arts | 2018
Minor in Film Studies | Thesis Project: “The Psychological Impact of Everyday Sounds in Horror Films”

Professional Certifications

  • Avid ProTools Certified Operator (PT301) – 2019
  • Master Class in Advanced Foley Techniques with Gary Hecker – 2020

SKILLS

  • ProTools & Logic Pro X
  • Field recording techniques
  • Foley pit construction & maintenance
  • Sound editing & mixing
  • Prop manipulation & creation
  • Footstep recording (various surfaces)
  • Cloth movement techniques
  • ADR session support
  • Sound library management
  • Quick studio setup & breakdown

SELECTED PROJECTS

  • “The Hollow Dark” (Feature Film) – Lead Foley Artist
  • “Crimson Valley” (TV Series, Season 2-3) – Foley Artist
  • “Nightshade” (Indie Horror) – Specialty Foley Creator
  • “Broken Ascent” (Video Game) – Footsteps & Environmental Foley
  • “Westbound” (Netflix Original) – Assistant Foley Artist

Senior / Experienced Foley Artist Resume Example

OLIVIA THORNTON

Los Angeles, CA 90046 | (323) 555-8764 | othornton@soundmail.com | linkedin.com/in/oliviathornton

Veteran Foley Artist with over 12 years crafting custom sound effects for film, television, and interactive media. Known for creating immersive acoustic environments and solving complex sound challenges under tight deadlines. Emmy-nominated for work on “The Hollow Creek” series (HBO). Comfortable working with directors to interpret creative vision while managing independent studio sessions.

PROFESSIONAL EXPERIENCE

Senior Foley Artist | SoundScape Studios, Los Angeles, CA | 2017 – Present

  • Lead Foley artist for 20+ feature films and 8 television series, including Emmy-nominated work for HBO’s “The Hollow Creek”
  • Developed signature footstep technique for creature movement in “Nightfall Creatures” trilogy that was praised by director James Winters as “hauntingly authentic”
  • Mentor 2 junior Foley artists, providing technical guidance and creative direction
  • Design and execute complex Foley sessions for action sequences, managing up to 14 props simultaneously while maintaining sync
  • Reduced session times by 27% through improved workflow organization and prop preparation techniques

Foley Artist | Westside Sound Design, Los Angeles, CA | 2014 – 2017

  • Created custom sound effects for 12 indie films and 4 AAA video game titles
  • Collaborated with sound designers to develop unique sonic identities for recurring characters in “Fractured Realm” game series
  • Built personal collection of 200+ specialized props, including rare materials for creating unusual textures
  • Specialized in period-appropriate clothing movement and footwear sounds for historical dramas

Assistant Foley Artist | TruSound Productions, Vancouver, BC | 2011 – 2014

  • Supported lead Foley artist during sessions, managing props and performing background movement sounds
  • Maintained prop inventory and organized Foley pit for maximum efficiency during tight production schedules
  • Performed footsteps and clothing movement for supporting characters in 6 network TV shows
  • Filled in as primary Foley artist for 3 short films, earning first independent credits

EDUCATION & CERTIFICATIONS

Bachelor of Fine Arts, Sound Design | Vancouver Film School | 2010
Pro Tools Certification – Avid Certified User | 2012 (Renewed 2022)
Advanced Foley Techniques Workshop | Gary Hecker Master Class | 2015

TECHNICAL SKILLS

  • Extensive prop collection and materials expertise (metal, glass, fabrics, organics)
  • Pro Tools recording and editing (14+ years)
  • Footstep performance (various surfaces, creature design, period-specific)
  • Production audio analysis and matching
  • Combat and action sequence timing
  • Cloth and movement articulation
  • Location and environmental acoustics
  • ADR integration and sync techniques
  • Water and natural element sound creation
  • Studio maintenance and acoustic treatment

SELECTED PROJECTS

Film: “The Hollow Creek” (HBO), “Nightfall Creatures” Trilogy, “Whispers in Shadow”, “The Last Mile”
Television: “Darkwater Bay” (Seasons 2-4), “Frontline Medical”, “Westbound”
Games: “Fractured Realm” series, “Shadow Protocol”, “Deadlight”

References available upon request | Member of Motion Picture Sound Editors (MPSE) since 2015

How to Write a Foley Artist Resume

Introduction

Breaking into the competitive world of Foley artistry requires more than just talent with everyday objects and a good ear. Your resume is often the first impression you'll make on studios, post-production houses, and sound designers. I've helped dozens of sound professionals craft resumes that showcase their unique skills, and I've noticed that Foley artists face particular challenges when translating their hands-on work to paper.

The film and TV industry relies heavily on connections, but don't underestimate the power of a

well-crafted resume to get your foot in the door—especially when applying to larger studios or for projects where hiring managers might not know you personally yet.

Resume Structure and Format

Keep your resume clean and professional—sound directors and supervisors typically spend just 37 seconds scanning it initially. For Foley artists specifically:

  • Limit your resume to 1-2 pages (1 page for those with under 5 years experience)
  • Use clear section headings that stand out (Projects, Technical Skills, Studio Experience)
  • Include plenty of white space—cramped text feels amateur
  • Stick with readable fonts like Calibri, Arial, or Georgia at 10-12pt
  • Save and send as PDF to preserve formatting across devices

For film/TV work, consider a chronological format that highlights recent projects, or a combination format that puts your most impressive productions up front while maintaining a work history section.

Profile/Summary Section

Your summary should immediately signal your specialty within Foley. Are you known for creature sounds? Combat sequences? Period-authentic footsteps?

Avoid generic statements like "passionate sound professional." Instead, try something specific: "Foley artist with 6+ years specializing in creature movement and water effects, with credits on 3 award-winning horror features and Netflix's 'Crimson Lake' series."

This section should be 2-4 sentences that capture your experience level, specializations, notable projects, and maybe one standout technical skill (like expertise with Pro Tools or a notable Foley pit setup).

Professional Experience

This is where most Foley artists stumble. Don't just list studios or projects—show your specific contribution:

  • Specify which sound elements you created (footsteps, cloth movement, prop handling)
  • Mention challenging scenes you solved (creating sounds for non-existent creatures, period-specific materials)
  • Name recognizable projects, even if you were an assistant (just be clear about your role)
  • Include the types of surfaces and props you've worked with extensively
  • Note any tight deadlines you've met or budget constraints you've worked within

Example: "Created complete Foley package for indie horror film 'Night Terrors' (2022), including custom creature movement using modified household items and built-from-scratch prop solutions when budget constraints limited material options."

Education and Certifications

Formal education matters less in Foley than in some fields, but still include:

  • Any sound design, audio engineering, or film production degrees
  • Relevant workshops (like masterclasses with established Foley artists)
  • Technical certifications (Pro Tools, Adobe Audition, etc.)
  • Apprenticeships or mentorships with established artists

If you're self-taught but have impressive credits, your education section can be brief—your work speaks louder than degrees in this field.

Keywords and ATS Tips

Many larger studios and production companies use Applicant Tracking Systems. Include these terms naturally throughout your resume:

  • Technical: Pro Tools, Logic Pro, Reaper, DAW, Neumann microphones
  • Process: syncing, editing, mixing, spotting sessions
  • Skills: footsteps, cloth movement, prop handling, creature sounds
  • Industry: post-production, ADR, sound design, SFX

Industry-specific Terms

Demonstrate your insider knowledge by naturally incorporating terminology like:

  • Foley stage/pit configurations you're familiar with
  • Post-production workflow experience (M&E deliverables, stems)
  • Time-coding systems and frame rate standards
  • Specific microphones you prefer (Neumann, Sennheiser, etc.)
  • Surface types you've mastered (gravel pits, water tanks, sand boxes)

Common Mistakes to Avoid

  • Claiming credit beyond your role (if you were a Foley assistant, say so)
  • Using vague descriptions ("worked on many films")
  • Forgetting to include indie/student films (these count, especially when starting out!)
  • Omitting technical skills with recording equipment
  • Leaving off unusual materials you've worked with (these show creativity)

Remember that your resume is just one tool in your kit. Having a simple demo reel link (using a clean, short URL) at the top of your resume can be the difference between getting called in or passed over. Just make sure that link works perfectly—I've seen too many artists lose opportunities over broken portfolio links!

Soft skills for your Foley Artist resume

  • Audio-visual interpretation – translating director’s vision into precise sound design while balancing creative input from multiple stakeholders
  • Cross-functional communication with directors, sound engineers, and post-production teams (often under tight deadlines)
  • Adaptability to changing project requirements – sometimes recreating sounds on the fly when initial approaches don’t match the scene’s emotional tone
  • Problem-solving through creative workarounds when conventional sound techniques fall short
  • Active listening during screening sessions to catch subtle timing issues that others might miss
  • Time management across multiple project phases, from prep work to final sound delivery

Hard skills for your Foley Artist resume

  • Location Sound Recording – Boom Operation and Lavalier Mic Techniques
  • ProTools and Logic Pro X for sound editing and layering (7+ years)
  • Foley pit construction and maintenance
  • SFX library management using Soundminer v4.5
  • Post-sync dialogue recording in ADR sessions
  • Sound matching for period films (1920s-1990s footwear, clothing, props)
  • Field recording with Zoom F6 and Sound Devices 833 recorders
  • Practical knowledge of MIDI controllers for real-time sound manipulation
  • Spotting session management for director/producer approval workflows